MOVEMENT (suite) :

The player can move one checker per dice, or only one checker for the two dices, as long as the movements are distinct. For example, For example, if the player rolls a 6 and a 3, that player must move one checker six points forward, and another or the same checker three points forward.
There is no order to move between the two dices.

If a player rolls two of the same number, called doubles, that player must play each die twice. For example, if the player rolls 5 and 5, the player must make four moves of 5 cases.

If the player can move both dice, that player is compelled to do so. If a player cannot move either die in a roll, given the position of his checkers then that turn is over and the turn passes to the opponent.

If the player can play only one dice, he must play the one with the higher score.

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