HOW TO WIN :

If the losing player has borne at least one checkers, he loose by the normal way.
If one player has not borne off any checkers by the time that player's opponent has borne off all fifteen, then the player has lost a "gammon".
If the losing player has not borne off any checkers and still has checkers on the bar or in the opponent's home board, then the player has lost a "backgammon".


DOUBLING CUBE :

The doubling cube allows the opponent to propose doubling the stakes of the game. If the opponent refuses, he loses the game.
On the start of the game, each players can use the doubling cube. The doubling cube must be played on the player's turn, before to launch dices.
If the opponent accept the doubling cube, then it's placed on its side, and only him has the possibility to double the stakes again.

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